One street. One night. Every light counts.
Unhunted is a survival game played in short runs. Hunters pour into the neighbourhood from every side. You dodge, your weapon does the shooting, and every level you choose how it grows.
Rescue a neighbour and they thank you with a gift. When the Listening Bell rings, pick another. Or sign at the Loan Office: more power now, paid for in health.
- Genre
- Bullet-heaven survival
- Platform
- Phones, portrait
- Players
- Single player
- Status
- In development
The Matchkeeper
One thumb to move. The gun fires itself.
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Three guns, three ways to fight
A blunderbuss that clears the porch up close, a repeater that rewards staying on one target, and a sling.
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Upgrades that change the gun
Shots that jump to the next hunter, embers you set off with a second shot, a swarm of moths. At level 10 your gun takes one of three final forms.
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The Hunter Captain
Survive long enough and the captain comes for you in person. Put him down and he gets back up.

Second hero
The Lodger
A ghost with no weapon of its own.
Tap to dive into a hunter and fight as it. Every body plays differently: a crossbow hunter draws and fires, a sapper sprays the ground.
Bodies wear out. Leave before yours breaks, pick the next one, and keep moving.
The Lodger takes both hands: one to move, one to tap.
The studio
Future Dawn Games
Future Dawn Games is an independent, self-funded game studio. We make small action games built around how they feel to play. Unhunted is our first.
Contact
Press, publishing or anything else: futuredawngames@arifdag.com







